Noesis Interactive Pack Very rare and exclusive collection (10 DVD)
Very rare and exclusive collection of interactive video lessons from the commercial company of developers Noesis Interactive, based on developing games for the game engine, Source Engine.
Collection includes 11 lessons on various topics of game development, from modeling to coding.
As well attached to each video tutorial to get acquainted with the source material.
At the moment there are a total of 19 video lessons, this pack of 11, so as not finding Captured video tutorials torrent will be updated.
The same will soon be translated descriptions of each lesson.
3D Content Creation (3dsMax)Manufacturer: Noesis Intearcative
Year: 2010
Language: English
Description:
3D Content Creation with Autodesk ?3dsMax ? part of the MOD Your World ?training series from Noesis Interactive ? focuses on teaching how to "Build Your Character". Learn the fundamentals of the Autodesk ?3dsMax ?interface as well as professional techniques for polygon modeling, texture application, and more. Learn to generate props from scratch, and follow step-by-step instruction walking you through creating your own game-ready humanoid characters.
This tutorial, designed for beginning and intermediate users, introduces you to the world of 3D graphics and covers the basics of using Autodesk's 3dsMax 3D software. Topics including 3D layout and navigation, basic modeling, texturing and material application, and prop and character creation. Each project based lesson also provides you with professional tips and shortcuts essential to the ultimate goal - integrating your own characters, props, and environments into video games.
DVD topics covered include:
* Autodesk 3dsMax interface
* Introduction to modeling
* Basic texture application
* Modeling from reference imagery
* Step by step construction of biped characters
Requirement for the following programs: Autodesk 3dsMax; Adobe Photoshop
Duration: 3,4 Hours
Video codec: DivX
Video: DivX 5 960x720 15.00fps
Audio: MPEG Audio Layer 3 48000Hz stereo 128Kbps
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3D Content Creation (Maya)Manufacturer: Noesis Intearcative
Year: 2010
Language: English
Description:
3D Content Creation with Autodesk ?Maya ? part of the MOD Your World ?training series from Noesis Interactive ? focuses on teaching how to "Build Your Character". Learn the fundamentals of the Autodesk ?Maya ?interface as well as professional techniques for polygon modeling, texture application, and more. Learn to generate props from scratch, and follow step-by-step instruction walking you through creating your own game-ready humanoid characters.
This tutorial, designed for beginning and intermediate users, introduces you to the world of 3D graphics and covers the basics of using Autodesk's Maya 3D software. Topics including 3D layout and navigation, basic modeling, texturing and material application, and prop and character creation. Each project based lesson also provides you with professional tips and shortcuts essential to the ultimate goal - integrating your own characters, props, and environments into video games.
DVD topics covered include:
* Autodesk Maya interface
* Introduction to modeling
* Basic texture application
* Modeling from reference imagery
* Step by step construction of biped characters
The requirement for the following programs: Autodesk Maya; Adobe Photoshop
Duration: 5.1 Hours
Video codec: QuickTime
Video: SVQ3 1024x768 15.00fps
Audio: Twos 22050Hz stereo 352Kbps
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3D Content Creaton (XSI)Manufacturer: Noesis Intearcative
Year: 2010
Language: English
Description:
3D Content Creation with SOFTIMAGE | XSI ? part one of the MOD Your World ?training series from Noesis Interactive ? focuses on teaching how to "Build Your Character". Learn the nuts and bolts of the SOFTIMAGE | XSI interface, polygon modeling, texture application, generate props from scratch, and follow step-by-step instructions for creating biped characters. The DVD covers the basics of SOFTIMAGE | XSI 3D software including 3D layout, modeling, texturing, prop and character modeling and provides you with all the short cuts and tips you need to know to get to the ultimate goal - integrating your own characters, props , and maps into video games.
DVD topics covered include:
* SOFTIMAGE | XSI's interface
* Introduction to modeling
* Basic texture application
* Modeling from reference imagery
* Step by step construction of biped characters
The requirement for the following programs: SOFTIMAGE | XSI; Adobe Photoshop
Duration: 6.2 Hour
Video codec: QuickTime
Video: SVQ3 1024x768 15.00fps
Audio: Twos 22050Hz stereo 352Kbps
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Advanced Character Animation for Source Gamers (XSI)Manufacturer: Noesis Intearcative
Year: 2010
Language: English
Description:
Advanced Character Animation with SOFTIMAGE | XSI ?for Half-Life ?2, part of the Noesis Interactive ? MOD Your World ?training series, teaches how to "Evolve Your Character" by focusing on bringing your character to life by animating or applying motion capture data to your own custom design characters within Half-Life ?2.
DVD topics covered include:
* Setting up your custom character in XSI for Half-Life ?2 and Death Match ?br />
* Creating game animations (key framing) for your character with SOFTIMAGE | XSI ?br />
* Using the XSI Animation Mixer
* Concepts of Motion Capture
* Applying BVH motion capture data to the Valve ?Rig of your character (XSI 5.x)
* Creating animation cycles from motion capture data that is provided on the DVD
* Using MOTOR to transfer motion capture data to any rig (XSI 6)
* Valve. QC file overview for custom characters in HL2
* Triggering animation sequences on your character in Half-Life ?2
* Retarget the default Half-Life ?2 - Death Match animation to your own custom characters
Requirement of the following software: SOFTIMAGE | XSI; Adobe Photoshop; Source Powered Games; Half-Life 2 Deathmatch
Duration: 3.8 Hours
Video codec: QuickTime
Video: SVQ3 1024x768 15.00fps
Audio: Twos 22050Hz stereo 352Kbps
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Advanced Source Level Design Manufacturer: Noesis Intearcative
Year: 2010
Language: English
Description:
Advanced Source ?Level Design, part of the Noesis Interactive ? MOD Your World ?training series, teaches you to "Create Your World" by focusing on designing and constructing your own custom levels within Counter-Strike ? Source ? Half-Life ?2, Day of Defeat ? Source ?and other Source ?SDK powered games. Learn the fundamentals of Hammer ?as well as advanced texturing, displacement, functionality and optimization techniques.
DVD topics covered include:
* Step by step guide to creating your own Source ?levels
* Detailed explanation of the Hammer level editor interface and controls
* Applying materials and textures
* Add triggers, scripts and delays
* Optimization techniques
* Atmospheric effects & entity descriptions
* 2D & 3D skyboxes
* Create level overview maps
* Apply cinematic style color correction
* Create maps for a range of Source ?games
Requirement of the following software: Valve's Source Hammer; Half-Life2; Counter-Stirke: Source; Day of Defeat: Source
Duration: 8.3 Hours
Video codec: QuickTime
Video: SVQ3 1024x768 15.00fps
Audio: Twos 22050Hz stereo 352Kbps
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Character Design & Integration with Half-Life ?2 (XSI)Manufacturer: Noesis Intearcative
Year: 2010
Language: English
Description:
Character Design & Integration with Half-Life ?2, part two of the Noesis Interactive ? MOD Your World ?training series, focuses on creating and implementing your own characters within Half-Life ?2 Deathmatch ? Using custom templates, you'll begin by quickly transforming ordinary facial photos to deathmatch in no time. Then, learn the extensive character creation tools of SOFTIMAGE | XSI ? Demystify rigging, weighting and learn how to prepare your models to be exported to various game engines. And finally, learn how to test, perfect, and export your 3D characters from SOFTIMAGE | XSI into Half-Life2 Deathmatch.
DVD topics covered include:
?Step by step guide to create "face maps" from photographs
* Detailed explanation of the Source ?SDK contents
* Creating characters using SOFTIMAGE | XSI advanced toolset
* Using Valve's ?Biped Guide & export plugin for SOFTIMAGE | XSI
* Compiling 3D characters and textures using Valve's ?Source ?SDK
* Step by step guide to replacing Half Life2 Deathmatch characters
* Detailed trouble shooting guide
Requirement of the following software: SOFTIMAGE | XSI; Adobe Photoshop; Half-Life2 - Death Match
Duration: 2.6 Hours
Video codec: QuickTime
Video: SVQ3 1024x768 15.00fps
Audio: Twos 22050Hz stereo 352Kbps
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Custom Props & Animation (XSI)Manufacturer: Noesis Intearcative
Year: 2010
Language: English
Description:
Custom Props & Animation for Source ?Powered Games>, part of the Noesis Interactive ?MOD Your World ?training series, allows you to further "Activate Your World". You'll learn the basics of 3D animation in SOFTIMAGE ?| XSI ? build an animation library and create dynamic props that can be walked on, picked up, broken apart and brought to life within Source powered games.
DVD contents include:
* Learn the fundamentals of 3D Animation
* Create custom static, physics and dynamic props using XSI 6
* Introduction to Non Linear Animation
* Import custom props and animations into Source ?powered games
* Learn the power of physically simulated breakable objects and gibs
* Trigger custom actions and animations in Valve's Hammer ?level editor
* Create advanced worlds populated with custom objects and functionality
Requirement of the following software: Source Powered Games; Half-Life2
Duration: 4.3 Hours
Video codec: QuickTime
Video: SVQ3 1024x768 15.00fps
Audio: Twos 22050Hz stereo 352Kbps
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Modifying & Recompiling Source Characters (XSI)Manufacturer: Noesis Intearcative
Year: 2010
Language: English
Description:
Modifying & Recompiling Source Characters with XSI, part of the Noesis Interactive ?MOD Your World ?training series, details specific methods for extracting, decompiling, modifying and finally recompiling character and prop models in Half-Life ?2. Using a powerful combination of the XSI Mod Tool, various third party apps and Valve's own SDK learn to quickly 'Adapt Your Character' for use in mods and machinima.
Start by extracting either an Episode 1 or Orange Box model from the source game files, then learn how to easily modify the extracted information so that it can be correctly deconstructed and tailored to fit your needs. Once you've made any adjustments follow guided step by step instructions to gather your new assets and combine them back into a prop or character model for use in game. You can even mash existing animation data from other characters onto your new one!
If you're looking for a thorough and straight forward guide to modifying characters in Valve's ?Source engine this is it!
DVD topics covered include:
* GCF extraction procedures and tools
* Decompiling both episode 1 and OB game models
* Refining edges and fixing imported 3d meshes
* Re-rigging and weighting final models
* Exporting models
* QC Overview
* Compiling materials and models
Requirement of the following software: Source SDK, 3rd Party Utilities, Softimage XSI, Photoshop
Duration: 2.0 Hours
Video codec: DivX
Video: DivX 5 960x720 15.00fps
Audio: MPEG Audio Layer 3 48000Hz stereo 128Kbps
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Source Machinima ChoreographyManufacturer: Noesis Intearcative
Year: 2010
Language: English
Description:
Ross Scott, director of the popular HL2 machinima series "Civil Protection" will teach you how to create your own video game powered movies and "Command Your Scene" with Noesis Interactive's ?Machinima Choreography with the Source Engine training module. Direct a full range of digital characters and creatures using Valve's ?Source ?engine Software Development Kit, then create elaborate in-game sequences featuring your digital cast. You'll use the FacePoser ?animation software and the Hammer ?map editor to push machinima to new limits. Topics covered include character movement, animation blending, gesture manipulation, facial expressions, lip-synching, prop interaction, and more. This extensive machinima module will show you how to bring your ideas to life!
Includes wry bonus humor straight from the mind of 'Freeman's Mind' auteur Ross Scott!
DVD topics covered include:
* In depth explanation of how level design pertains to machinima
* Adding prop and character entities
* Detailed overview of FacePoser
* Creating generic actors and using animations
* Optimization techniques
* Setting up triggers between Hammer and FacePoser
* Using gestures and postures
* Layering and mixing animations
* Linking complex scripted sequences
* Using facial expressions
* Lip-synching custom audio
Requirement of the following software: Half-Life ?2: Episode 1, Valve Hammer, Valve FacePoser, Microsoft Speech SDK
Duration: 3.6 Hours
Video codec: DivX
Video: DivX 5 960x720 15.00fps
Audio: MPEG Audio Layer 3 48000Hz stereo 128Kbps
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Source Vehicle ScriptingManufacturer: Noesis Intearcative
Year: 2010
Language: English
Description:
Source ?Vehicle Scripting, part of the Noesis Interactive ?MOD Your World ?training series, presents you with an in depth guide to vehicle script modification in the Source engine, as well as a primer on the physics concepts behind their operation in the Episode One engine.
In a step-by-step process, examine the purpose and various uses for every scriptable property of the vehicle systems. Vehicle scripts present a particular problem due to the complex, hidden interactions between variables. With Source Vehicle Scripting, you'll learn not only what those interactions are, but you'll also go through examples of how to fine tune them to get the results you are looking for. From a drag racing sports car to one that defies gravity, you'll run the gamut of possible changes and learn from experiance the limits of scripting.
This tutorial is the perfect choice for anyone prefering casual vehicle modification without the involvement of C + +, as well as those learning programming fundamentals and interested in the relationship between script and code.
DVD topics covered include:
* What is a script file?
* Setting up a new mod
* Overview of standard vehicle physics
* Real world vs. video game vehicle mechanics
* Scipt value relationships
* Troubleshooting guide
* Detailed script reference guide
Requirement of the following software: Source ?SDK
Duration: 25 Minutes
Video codec: DivX
Video: DivX 5 960x720 15.00fps
Audio: MPEG Audio Layer 3 44100Hz stereo 128Kbps
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