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MyCodeTeacher.com iPhone SDK Tutorials Basic Apps & Fundamentals
MyCodeTeacher.com iPhone SDK Tutorials Basic Apps & Fundamentals
Date: 17 March 2011, 05:13

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MyCodeTeacher.com iPhone SDK Tutorials Basic Apps & Fundamentals | 4.09 GB
Genre: eLearning

Learn to use Objective-C and the iPhone SDK, with all of its included libraries like the UIKit and Foundation, to write fully functioning iPhone and iPod touch applications.
Fundamentals:
Objective-C Variables
Learn the basics of the basics with the Objective-C programming language: variables. See how Objective-C variables are based completely on C variables.
Objective-C Methods
Learn the basics of Objective-C methods by watching a small keynote presentation, then going into interface builder to create a few simple methods that will change the value of 3 UILabels.
Hello World
Make your first iPhone application: the Hello World app! This video explains the most basic iPhone SDK principles, and gets total amateurs ready to start making some real apps.
Advanced Hello World
Take the basic application made in the original "Hello World" lesson and build on it to make a Hello World app with some new functionality. In short, make a complex Hello World app.
Table View
Create a basic, list-styled table view (UITableView) and list some data in it. This lesson covers exactly how to use the UITableView and its UITableViewDataSource protocol to populate a table view with data.
View Swap
Create a custom view-swap application in which the touch of a button causes one view to be replaced with another. Learn how to use the addSubview: method to add subviews to UIWindow.
Navigation Controller
Learn how to use UINavigationController to create a view-hierarchy in your application. Learn how to "push" new views onto a navigation controller so as to create the effect of application leveling.
Multiple XIBs
Create an application that uses more than just the default "MainWindow.xib" XIB (Interface Builder) file.
Accelerometer Tracking
Learn how to track movements in the iPhone's built-in accelerometer and use said tracking data to respond in anyway you'd like. Use the UIAccelerometerDelegate protocol to grab said data.
Touch Response
Respond to touches on the iPhone's touch screen: map x and y coordinates of touches in any view and respond however you want. Learn how to implement the standard touch-response methods that every view implements.
View Animations
Learn how to use built in UIView class methods to very simply create basic, yet elegant, animations on any interface changes, including opacity changes, location changes, color changes, and more.
Archiving Application Data
Using NSKeyedArchiver and NSKeyedUnarchiver, learn how to save application data when changes are made and open it when the application is first launched to restore the last state of the application.
UIKit Components
Learn how to add images to your projects. Also learn how to customize UIKit components, such as making custom sliders, custom buttons, and more! This lesson is a perfect introductory lesson for the UIKit library.
Editable Table View
Create a table view that allows both insertion and deletion of its rows. See how to use row animations to swipe out deleted rows.
Tab Bar Controller
Learn how to display a View Controller with a table view and a Navigation Controller with a nested view controller inside of either tab of a table view.
Page Control
Using a scroll view and a UIPageControl object, create a paged-style view and allow the user to slide through multiple pages of views.
Segmented Control
Learn how to execute different code corresponding to a selected segment from the UISegmentedControl bar.
Random Array Selection
Learn the difference between an NSArray and NSMutableArray. Add and remove objects to the NSMutableArray. Once objects are added, learn to retrieve a random object from the NSMutableArray using the rand() function.
Image Picker Controller
Let a user select an image from a UIImagePickerController and grab and display the selected image in an image view on screen.
Editable Cells
Create a custom subclass of UITableViewCell, EditableCell, containing a text field for allowing users to edit the contents of a cell.
Scroll View
Learn how to use a UIScrollView for when your content cannot fit in the standard 320x480 iPhone screen.
Retrieving Data
Learn how to access data across multiple classes/files. You can also learn how to easily switch from one view to another.
Debugging with NSLog
Learn the basic fundamentals for using NSLog to debug your application. This project includes an NSLog quick reference guide PDF file.
Passing Data
Learn to pass data along a stack of view controllers in a navigation controller.
Basic Apps
Downloading Files
Learn to connect to and download files from a server using NSURLConnection.
Simple Web Browser
Learn how to create a simple web browser including typing in any web address, hitting a back button, a refresh button, and a stop loading button.
Countdown Timer
Create a countdown timer application using NSTimer.
Image Panning
In this video, we create an image panning/zooming application using UIImageView and the Touch Tracking API.
Creating a Clock
Learn how to access the iPhone's date classes while creating a basic clock showing hours, minutes and ticking seconds. Also learn how to display if the current time is AM or PM.
XML Parsing
Learn how to parse an XML file using an NSXMLParser object. Go on to list the data grabbed from the XML file through parsing in a UITableView.
Interacting with a Server
Using NSURLConnection and NSString manipulation, learn to interact with a server (namely PHP scripts) and both send and receive information.
App Distribution
Learn how to access your certs and mobile provisioning profiles from the developer portal on Apple's webpage including creating App Id's, using XCode Preferences to build your app to the simulator or the device, and double checking your build results before submitting to the App Store for approval. Also learn how to distribute an Ad-Hoc application.
2D Transformations / Effects
Learn to use the CGAffineTransform data structure to rotate an image, zoom in on an image, zoom out from an image, and move an image. This is a great introduction to the Quartz 2D framework!
Ball Acceleration
Learn to how to move a small ball across the iPhone screen using the accelerometer. This is the similar concept to the game Labyrinth.
Drawing
Use Quartz 2D to make a basic graphing program on a coordinate system.

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