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Modeling a Character in 3DS Max
Modeling a Character in 3DS Max
Date: 06 May 2011, 00:30

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Written by one of the computer game industry's leading character modellers and animators, this book will have instant recognition as one of the most definitive treatments using 3DS Max to make real-time character content for games. The title is ideally suited for would-be modellers and animators, but professionals experienced with 3DS Max will find the title appropriate because of the many previously undocumented tips and tricks specifically for advanced character creation in 3DS Max. Steed provides detailed coverage of all aspects of creating characters like those seen in Quake III: Arena. The book provides insight into the game industry through anecdotal and informative sidebars. Usable sample meshes are included in both the book and CD.
Provides groundbreaking coverage in using 3D Studio Max for would-be computer game modelers and animators, as well as professionals already experienced with the software. Also features previously undocumented tips and tricks targeted specifically for advanced character creation.
About the Author
Paul Steed is widely considered to be the dominant 3D game modeler and animator in the business. He has worked in the computer game industry for nearly ten years, including four years at id Software, where he worked on Quake II, Quake III Arena, and Quake III Team Arena. He is now a producer at WildTangent, a web-based technology and content company founded by former Microsoft DirectX evangelist Alex St. John, where he builds and directs the creation of original content showcasing WildTangent's popular multimedia platform, the Web Driver. Steed has written articles for Game Developer magazine and tutorials for his "Thinking Outside the Box" column on Loonygames.com. He is a frequent speaker at the annual Game Developer Conference.
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