Hardware and Computer Organization (Embedded Technology)
Date: 06 May 2011, 19:44
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Hardware and Computer Organization is a practical introduction to the architecture of modern microprocessors for students and professional alike. It is designed to take practicing professionals under the hood of a PC and provide them with an understanding of the basics of the complex machine that has become such a pervasive part of our everyday life. It clearly explains how hardware and software cooperatively interact to accomplish real-world tasks. Instead of simply demonstrating how to design a computers hardware, it provides an understanding of the total machine, highlighting strengths and weaknesses, explaining how to deal with memory and how to write efficient assemble code that interacts with and takes best advantage of the underlying hardware. Additionally, the book has a unique emphasis on facilitating the ability to make real engineering decisions in industry when working with anything from simple 8-bit microprocessors in embedded applications to PCs and workstations. It demystifies the link between the behaviour of the code and the operation of the machine, while helping engineers and students to better understand the limitations imposed by finite speed and resources. This book is divided into three major sections: - Part 1: Hardware Fundamentals and Digital Design - Part 2: Assembly Language Programming - Part 3: Computer Architecture The DVD accompanying the text will contain the following: * source code files for all the code examples used in the text * working demo versions of two different processor simulators * video lectures from industry notables covering several of the major topics dealt with in the text. Contents Preface to the First Edition Acknowledgments What's on the DVD-ROM? CHAPTER 1: Introduction and Overview of Hardware Architecture Introduction A Brief History of Computing Number Systems Converting Decimals to Bases Engineering Notation Summary of Chapter 1 Exercises for Chapter 1 CHAPTER 2: Introduction to Digital Logic Electronic Gate Description Truth Tables Summary of Chapter 2 Exercises for Chapter 2 CHAPTER 3: Introduction to Asynchronous Logic Introduction Laws of Boolean Algebra The Karnaugh Map Clocks and Pulses Summary of Chapter Exercises for Chapter 3 CHAPTER 4: Introduction to Synchronous Logic Flip-Flops Storage Register Summary of Chapter 4 Exercises for Chapter 4 CHAPTER 5: Introduction to State Machines Modern Hardware Design Methodologies Summary of Chapter 5 Exercises for Chapter 5 CHAPTER 6: Bus Organization and Memory Design Bus Organization Address Space Direct Memory Access (DMA) Summary of Chapter 6 Exercises for Chapter 6 CHAPTER 7: Memory Organization and Assembly Language Programming Introduction Label Effective Addresses Pseudo Opcodes Data Storage Directives Analysis of an Assembly Language Program Summary of Chapter 7 Exercises for Chapter 7 CHAPTER 8: Programming in Assembly Language Introduction Assembly Language and C++ Stacks and Subroutines Summary of Chapter 8 Exercises for Chapter 8 CHAPTER 9: Advanced Assembly Language Programming Concepts Introduction Advanced Addressing Modes 68000 Instructions MOVE Instructions Logical Instructions Other Logical Instructions Summary of the 68K Instructions Simulated I/O Using the TRAP #15 Instruction Compilers and Assemblers Summary of Chapter 9 Exercises for Chapter 9 CHAPTER 10: The Intel x86 Architecture Introduction The Architecture of the 8086 CPU Data, Index and Pointer Registers Flag Registers Segment Registers Instruction Pointer (IP) Memory Addressing Modes X86 Instruction Format 8086 Instruction Set Summary Data Transfer Instructions Arithmetic Instructions Logic Instructions String Manipulation Control Transfer Assembly Language Programming the 8086 Architecture System Vectors System Startup Wrap-Up Summary of Chapter 10 Exercises for Chapter 10 CHAPTER 11: The ARM Architecture Introduction ARM Architecture Conditional Execution Barrel Shifter Operand Size Addressing Modes Stack Operations ARM Instruction Set ARM System Vectors Summary and Conclusions Summary of Chapter 11 Exercises for Chapter 11 CHAPTER 12: Interfacing with the Real World Introduction Interrupts Exceptions Motorola 68K Interrupts Analog-to-Digital (A/D) and Digital-to-Analog (D/A) Conversion The Resolution of A/D and D/A Converters Summary of Chapter 12 Exercises for Chapter 12 CHAPTER 13: Introduction to Modern Computer Architectures Processor Architectures, CISC, RISC and DSP An Overview of Pipelining Summary of Chapter 13 Exercises for Chapter 13 CHAPTER 14: Memory Revisited, Caches and Virtual Memory Introduction to Caches Virtual Memory Pages Translation Lookaside Buffer (TLB) Protection Summary of Chapter 14 Exercises for Chapter 14 CHAPTER 15: Performance Issues in Computer Architecture Introduction Hardware and Performance Best Practices Summary of Chapter 15 Exercises for Chapter 15 CHAPTER 16: Future Trends and Reconfigurable Hardware Introduction Reconfigurable Hardware Molecular Computing Local clocks Summary of Chapter 16 Exercises for Chapter 16 APPENDIX A: Solutions for Odd-Numbered Exercises [Solutions to the even-numbered problems are available through the instructor's resource website at http://www.elsevier.com/0750678860.] About the Author Index PassWord: www.freebookspot.com
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