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Game Programming with Python, Lua, and Ruby
Game Programming with Python, Lua, and Ruby
Date: 27 April 2011, 08:49

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Product Description
The use of high-level languages in game development has been on the rise for several years. This book serves as the ideal manual for those who wish to learn to program games using high-level languages. It presents sample scripts and programming in a simple, straightforward way, organized in a reference-friendly manner. Python, Ruby, and Lua are being used in game production at major companies (Disney, Humongous, and Bioware included). Some popular games using these languages include Alice, Impossible Creatures, and Baldur's Gate. The CD will include all source code from the book, at least one complete open source game engine for each language, compilers for each program, the HAP debugger, the Twisted Framework, libraries, and plug ins.
About the Author
Tom Gutschmidt has been a freelance technical writer for the past two years, with articles mainly appearing on Earthweb, Gamelan, and Developer.com. He also worked as an editor for the RPG website GameBanshee for the year 2001. Currently he is the youngest member of a small development team in an encryption and key management company (Widevine Technologies). Gutschmidt has worked on a number of open source game projects, do freelance work currently making web based games, and actively work on mod development. His current projects include running an online gaming site that focuses on NWN mods and flash game development. The site has a small but regular following. He is wrapping up production on a full length NWN game mod that is in the late stages of beta testing.

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