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Game Programming Trick of the Trade
Game Programming Trick of the Trade
Date: 21 April 2011, 14:18

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Tired of looking for a game programming book that goes beyond simply talking about concepts and teaches you how to actually implement them? Well, look no further because Game Programming Tricks of the Trade gives you what you are looking for and more!
Game Programming Tricks of the Trade is a compilation of articles all related to game programming. It takes the extra step that other books do not. Going beyond dry text that simply talks about game programming topics, each chapter instructs you on how to implement the concepts. And so no one is left out, the implementations are a combination of OpenGL and DirectX—something for everyone! Want more? There is even a chapter on creating a complete game in Assembly Language. How many other books offer you this?
You’ll find something in each chapter that relates to your game programming projects. Put down those other books that refuse to take the extra step. With Game Programming Tricks of the Trade, you get the inside track on game programming!
About the Author
Lorenzo Phillips started a game programming company, RenWare, LLC, a partner of Xtreme Game, LLC while continuing to play an active role in the game development community. RenWare was the vehicle that provided Phillips with an opportunity to join the Xtreme Games team and become involved in game development and publishing. This newfound position allowed him to meet and work with some of the best in the industry and with a wide variety of game publishing organizations.

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