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Game Physics Engine Development (The Morgan Kaufmann Series in Interactive 3D Technology) {Repost}
Game Physics Engine Development (The Morgan Kaufmann Series in Interactive 3D Technology) {Repost}
Date: 12 November 2010, 04:39

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Game Physics Engine Development (The Morgan Kaufmann Series in Interactive 3D Technology)
Publisher: Morgan Kaufmann | ISBN: 012369471X | edition 2007 | PDF | 481 pages | 12,5 mb

The first game physics book to emphasize building an actual engine...his book fills a gap by demonstrating how you actually build a physics engine
A competent programmer with sufficient mathematical sophistication could build a physics engine just from the text and equations--even without the accompanying source code. You can't say this about a lot of books!
A practical guide to building physics engines for the math challenged





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