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Game Design Theory and Practice (2001)
Game Design Theory and Practice (2001)
Date: 19 March 2011, 19:52

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Game Design Theory and Practice (2001)

Game Design Theory and Practice (2001)
Publisher: Wordware Publishing | ISBN: 1556227353 | edition 2001 | PDF | 609 pages | 30,3 mb

One of the most important but least discussed elements of a computer game is the gameplay that makes a game compelling and entertaining. Game Design: Theory & Practice focuses on this elusive topic and how you can ensure your title has the best gameplay possible. Richard Rouse discusses in detail key game design topics including game balancing, storytelling, non-linearity, player motivations, input/output, artificial intelligence, level design, and playtesting. This book delves into the entire breadth of interactive games, covering computer, console, and arcade titles, and spanning a variety of gaming genres including strategy, adventure, simulation, action, role-playing, sports, and wargames.
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