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Extra Lives: Why Video Games Matter
Extra Lives: Why Video Games Matter
Date: 14 April 2011, 13:12

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Finally this book is a fascinating piece of autobiographical fiction. I don't mean that I disbelieve the personal anecdotes, only that they are clearly chosen for dramatic effect rather than illumination of the author's personality or career. I was strongly reminded of one of my favorite works, A Drifting Life. The parallel is not obvious, as Yoshihiro Tatsumi wrote his explanation of what fascinated him with manga and how it fit into the world as a whole after a 60-year career of extraordinary achievement in what is now universally acknowledged as a serious art form. At one third the age, with zero achievement in creating video games, which are still more often classified as silly or dangerous commercial toys for kids and slackers than culturally important art; Bissell is no grandmaster. But the Bissell-point-of-view that narrates this book gripped me in the same way that the young Tatsumi did. Tatsumi draws a cherry blossom to describe how he felt trashing his university entrance exams, and goes brilliantly outside panel to evoke the facial expression of the older waitress who tries to seduce the drunk and inexperienced teenager. Bissell uses his exceptional writing talents to make running a virtual semi truck over a helpless virtual derelict or diving into a virtual pool in a desperate search for a virtual sword (inadvertently virtually dropped) convey both personal and general meaning. I remain more impressed by the former than the latter, but Bissell is young yet. There are also echoes of the disruptive cultural analysis of Fear and Loathing in Las Vegas.
I won't argue with anyone who gives four stars from any of the individual perspectives, but I think it takes a five-star book to do this many things, this well.

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