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Electronic Games for the Evil Genius
Electronic Games for the Evil Genius
Date: 05 May 2011, 15:41

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Learn the fundamentals of electronics and circuitry while working on 21 fun projects
Here are twenty-one science projects that teach you the fundamentals of electronics and circuitry, how to read schematics, solder, use tools, and construct circuits - while you have fun putting making your own electronic games.
From the Back Cover
LET THE GAMES BEGIN! 35 ELECTRONIC GAMES AND GADGETS YOU CAN EASILY BUILD YOURSELF
You can have a wicked amount of fun on your way to becoming a game master! In Electronic Games for the Evil Genius, popular how-to author Tom Petruzzellis gives you everything you need to build 35 exciting games and gadgets. You get complete, easy-to-follow plans, with clear diagrams and schematics, so you know exactly what's involved before you begin. Packed with fun projects that you'll love to build and play with, this guide develops game expertise one simple step and project at a time. You get:
* Illustrated instructions and plans for 35 amazing pre-tested game and gadget projects, many of which assume no prior experience with electronics
* Explanations of the science and math behind each project
* Projects that progress in difficulty -- from simple ones that may inspire science fair entries -- all the way to sophisticated ones including microprocessor-controlled games
* Frustration-factor removal -- needed parts are listed, along with sources
Electronic Games for the Evil Genius provides you with complete plans, instructions, parts lists, and sources for these games and gadgets:
* Alien Attack
* Working Lie Detector
* Racquetball
* Reaction Timer
* Electronic Siren
* Musical Organ
* Wheel of Fortune
* Quiz Master
* Roulette
* Mood Meter
* Skin Tingler
* Infrared Target
* Much more!
Reviews
Summary: Not worth it...
Rating: 1
I was hopeful about this book and was thoroughly disappointed. The circuits are so simplistic they are barely electronic. It appears that none of the circuits are actually designed or even modified by the author, but are taken from off-the-shelf kits or free circuits on the internet, and then without the complete information. The excessive amount of filler is beyond absurd. Each circuit has a complete table of resistor and capacitor values (a complete page and a half) that are not even used on a some of the circuits. The explainations are fair, but not complete for a beginner. Do not waste your time or money on this book.
Summary: A brief adventure in the building of simple electronic games
Rating: 5
This is one of the best entries in the "Evil Genius" series of electronic project books so far. This book is about the building of very simple games driven solely by electronics. There is no code or microcontroller driving any of the games. There are a total of 35 projects, all with complete schematics and instructions, and pretty much all of them use very easily found electronic parts such as simple transistors and LED's. Not all of them are games, though. For example, the book includes directions on building a lie detector and also two projects on building very simple organs. There are other books out there with more game circuits than this one, but the games I've played with in this book actually seem to work, and the instructions are detailed and complete. I highly recommend it. The following is the table of contents:
Introduction
Chapter 1: Identifying Electronic Components
Chapter 2: Reading Schematics
Chapter 3: Soldering
Chapter 4: Wonky Wire Game
Chapter 5: Lie Detector
Chapter 6: Macho Meter
Chapter 7: Mood Meter Project
Chapter 8: Super-Reaction Time Tester
Chapter 9: Touch Sensitive Coin Tosser/Decision Maker
Chapter 10: The Tingler Project
Chapter 11: Xenon Flasher Project
Chapter 12: Siren Project
Chapter 13: Rolling Dice Project
Chapter 14: Game Show Quiz Buzzer
Chapter 15: Wheel-of-Fortune Game
Chapter 16: Skeet-Shooting Game
Chapter 17: Grab-the-Gold Game
Chapter 18: Stairway-to-Heaven Game
Chapter 19: Electronic Cricket
Chapter 20: Filtered Blacklight Project
Chapter 21: Mini-Electronic Organ
Chapter 22: 3-Channel Color Organ
Chapter 23: 8-Watt Power Audio Amplifier
Chapter 24: Infrared Target Game
Chapter 25: Electronic Hourglass
Chapter 26: Electronic Windmill/Propeller
Chapter 27: Electronic Roulette Game
Chapter 28: Hangman Game
Chapter 29: Cliff Hanger Game
Chapter 30: Alien Attack Game
Chapter 31: Starburst Light Display
Chapter 32: Electronic Voice Changer
Chapter 33: Racquetball Game
Chapter 34: Theremin Project
Chapter 35: Multi-Chip Programmer
Chapter 36: Simon Memory Game
Chapter 37: Tetris Game Project
Chapter 38: Tic-Tac-Toe Game
APPENDIX: ELECTRONIC KITS SUPPLIERS
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