Digital Tutors - Fundamentals of Perspective Drawing
Date: 12 November 2010, 05:13
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Digital Tutors - Fundamentals of Perspective Drawing English | 782x646 | VP6F | 15fps 1024kbps | Mp3 96kbps | 1.3 GB Genre: eLearning In this series of lessons we'll focus on the fundamentals of perspective drawing. First, we'll start out by learning some of the basic concepts and techniques that work together to create a sense of depth in an image. From there we'll discuss foreshortening and why objects look different when we look at them from different viewing angles. Next we'll learn about some of the basic tools used to construct a scene in linear perspective. Then we'll break down 3 different types of linear perspective and how to work with each. Finally, we'll discuss how to draw ellipses and cylinders in perspective. Using the techniques discussed here, you'll have a better understanding on how perspective works and be equipped with everything you need to create the illusion of depth in your drawings. 1. Introduction and Project Overview 2. Basic concepts of perspective 3. Foreshortening explained 4. Linear perspective explained 5. Working in a 1-point perspective 6. Finding the center of a foreshortened shape 7. Working in a 2-point perspective 8. Working in a 3-point perspective 9. Drawing ellipses and cylinders in perspective 10. Weapon Concept: introduction / mapping the weapon's body 11. Weapon Concept: applying grids to the body 12. Weapon Concept: mapping the handle with perspective lines 13. Weapon Concept: applying grids to the handle 14. Weapon Concept: using rough linework to define shapes 15. Weapon Concept: beveling corners on the body 16. Weapon Concept: adding a recession for the magazine 17. Weapon Concept: adding rounded corners to the weapon 18. Weapon Concept: drawing in the weapon's barrel 19. Weapon Concept: adding detail to the magazine recession 20. Weapon Concept: beginning details above the handle 21. Weapon Concept: finishing details above the handle 22. Weapon Concept: detailing the weapon's sight 23. Weapon Concept: beginning details for the weapon's handle 24. Weapon Concept: finishing details for the weapon's handle 25. Weapon Concept: beginning refined linework 26. Weapon Concept: continuing refined linework 27. Weapon Concept: refining curved linework 28. Weapon Concept: finishing curved linework / adding details 29. Weapon Concept: adding a thick outline and value
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