Digital Tutors - Creating Digital Humans Series
English | SVQ3 788x648 | MP3 48 Kbps | 6.45 GB
Genre: eLearning
A guide to modeling, texturing, and rendering digital humans in Maya
Learnig a production workflow to organic modeling, UV layout, texture mapping, shading, and rendering using an array of tools and techniques for creating realistic humans from reference.
Series contains 4 products and a total of over 20 hours of project-based training for artists learning the technical and artistic processes of creating digital doubles for use in Film and Games. Perfect for students and professionals.
Creating Digital Humans 1: Volume and Muscle
Learn organic modeling techniques and a production workflow to creating clean topology and establishing anatomical volume and muscle to create a realistic human from reference. Contains over 5 hours of project-based training for artists learning the technical and artistic processes of creating digital doubles.
Creating Digital Humans 2: Definition and Detailing
Learn organic modeling techniques and a production workflow to creating clean topology, adding muscle definition, and strategically adding detail to create a realistic human from reference. Contains over 5 hours of project-based training for artists learning the technical and artistic processes of creating digital doubles for use in Film and Games.
Creating Digital Humans 3: UV and Texture Mapping
Learn a production workflow to UV layout and texture mapping and time-saving techniques to create realistic humans from reference. Contains over 6 hours of project-based training for artists learning the technical and artistic processes of creating digital doubles for use in Film and Games.
Creating Digital Humans 4: Shading and Rendering
Learn a production workflow to shading and rendering using innovative techniques for creating realistic humans from reference. Contains 3 hours of project-based training for artists learning the technical and artistic processes of creating digital doubles for use in Film and Games.
Popular highlights include:
* Polygon and Subdivisional Modeling
* Learning Anatomical Structure
* Establishing Volume
* Organizing Topology
* Adding Muscle Definition
* Evaluating Proportions
* Creating Believable Likeness
* Refining Edge Flow
* Sculpting Geometry
* Matching Facial Features
* Localizing Detail
* Adding Asymmetrical Details
* Matching Photographic Reference
* Optimizing Geometry for Texturing
* Using UVLayout from Headus
* UV Layout in Maya
* Reference Images as Texture Base
* Color Correcting Texture Sections
* Blending Seams
* Texturing NURBS Surfaces
* Creating Procedural Eyes
* Troubleshooting UV Seams
* Fast Skin Shader in mental ray
* Generating Maps for SSS Layers
* Creating Shading Networks
* Adding Bump Maps
* Adding Specularity
* Creating Hair Strands with Paint Effects
* Adding Digital Makeup
* Creating Lighting Setup
Software: Maya 8.5 and up
Screenshot: Download:
Creating Digital Humans 1
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Creating Digital Humans 2
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Creating Digital Humans 3
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Creating Digital Humans 4
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