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Digital Tutors - 12 Principles of Animation in Maya
Digital Tutors - 12 Principles of Animation in Maya
Date: 17 March 2011, 08:53

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Digital Tutors - 12 Principles of Animation in Maya
English | VP6F 782x646 | MP3 96 Kbps | 926 MB
Genre: eLearning

In this course, we will guide you through the 12 Principles of Animation in Maya.
Why does my character's motion look so unnatural and unappealing? How can my animations captivate an audience? What, in my character's movement, is missing that will enable it to be convincing and entertaining? These are a few questions that will be answered through this training, all with the help of these fundamental rules of animation.
Lesson Outline (23 lessons)
1. Introduction and Project Overview
2. Timing and Spacing for Weight
3. Timing and Spacing for Readability
4. Timing and Spacing for Contrast
5. Beginning Our Pose to Pose Animation
6. Concluding Our Pose to Pose Animation
7. Straight Ahead Action
8. Bridging Pose to Pose and Straight Ahead Action
9. Follow Through and Overlapping Action
10. Keyframing Follow-through and Overlapping
11. Removing the Confusion of Secondary Action
12. Squash and Stretch for Volume
13. Squash and Stretch for Stronger Gestures
14. Adding Energy with Exaggeration
15. Arcs for Correcting a Path of Action
16. Checking for Subtle Arcs
17. Ease In and Ease Out for Realism
18. Ease In and Ease Out and Moving Holds
19. Anticipation for Building Up an Action
20. Appeal for Personality
21. Another Example of Adding Appeal
22. Understanding the Concept of Staging
23. Solid Drawing for Depth
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