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Design Patterns for Searching in C# ~ With Source Code and Projects
Design Patterns for Searching in C# ~ With Source Code and Projects
Date: 06 May 2011, 18:15

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Description:
Intended for the experienced C# programmer, this book presents a simple object-oriented interface to many of the classic combinatorial and graph searching algorithms. No prior experience with these is necessary. Many solved problems and applications are presented.
DESIGNING OBJECT ORIENTED software is difficult, but there
are reoccurring patterns that have been documented [1]. These patterns
specify how interacting classes and objects can combine to solve very
general problems. It is up to the designer to recognize when a pattern can be
employed and then to implement the domain specific classes and objects that
follow the pattern, in order to serve the application functionality.
This book takes off from two design patterns mentioned in the literature,
Iterator and Template Method. We devise sub-patterns that are specific for
enumeration (constructing collections of objects and then making them
available one at a time), and searching (ranging over an object space to find
objects that satisfy certain criteria).
Readers will require some object-oriented experience. You should be
comfortable with the notions of objects, classes, inheritance, interfaces,
methods, and the like. No knowledge of design patterns is required.
We will present some of the classic search algorithms in a new setting. You
need not be familiar with these already. The book does not give extensive
mathematical analysis of the algorithms used. Hints are given when there are
particular inefficiencies or when obvious improvements can be made. To
maintain focus it was necessary that the examples lack detail and
complexity. However, it is intended that readers will make practical use of
the design patterns in real projects Our book contains examples in CSharp (C#), version 2. This language was
chosen because of its implementation of “generics” and “iterators”, and
because it has a useful library of collection classes. We could have used
Java, Smalltalk, or C++ instead, but C# is especially concise and the
example code therefore relatively uncluttered. Certainly the patterns
themselves are not language specific: you can probably translate the code
into the object-oriented language of your choice. However, we will not
discuss C# in much detail, so a prior knowledge of that language will be
helpful.
Typically, design patterns are too abstract to be reduced to code but must be
implemented every time they’re used. With the advent of generic classes and
iterators in C# it is possible to separate the part of the patterns that require
application specific classes from the part that controls the
searching/enumeration logic. The latter piece we put in a small class library
(called the Searching and Enumeration Library, or SEL)*. By doing this we
not only provide code for your reuse, but we can devote most of our
discussion to the concepts that require the designer’s imagination in
applying the pattern.
The sample applications in the book necessarily lack complexity so that they
can be described briefly. Furthermore, issues of error detection and
efficiency have been largely ignored. Occasionally, some of the source code
has been omitted from the text (but is available along with the SEL).
However, all of the applications are complete enough to be executed and
include a simple user interface. At least two of the examples, a parser and
the game of Reversi, are rich enough to be used as a framework for similar
applications.
It is best to read this book from start to finish. The early design patterns are
simple and the discussion rather verbose. Subsequent patterns become more complex and the discussion a bit more terse. Some vocabulary introduced
earlier is reused, as are some examples.
181 Pages
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