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Creating Mobile Games: Using Java ME Platform to Put the Fun into Your Mobile Device and Cell Phone
Creating Mobile Games: Using Java ME Platform to Put the Fun into Your Mobile Device and Cell Phone
Date: 08 May 2011, 00:32

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Creating Mobile Games: Using JavaT ME Platform to Put the Fun into Your Mobile Device and Cell Phone is a practical build-it-yourself mobile Java games book with lots of complete working code and advice:
* Shows you how to create a basic game and make it a professional one (by adding a pro look-and-feel by writing your own menus or using the open source J2ME Polish, and enabling marketing/billing from your own web site)
* Demonstrates Wireless Messaging and other optional APIs (using SMS, PIM, File Connection, Bluetooth, and so forth in a multiplayer game)
* Covers the new MIDP3
What you'll learn
* Start using the MIDP2 and MIDP3 in the newly open sourced Java ME Games API.
* Add a truly professional look-and-feel to your Java ME games.
* Use threads, tones, and other media.
* Store and retrieve data and enable networking.
* Create advanced interactive messaging with optional APIs for multiplayer gaming.
* Explore a complete business model for independent developers (distributing their own games) as well as for larger companies.
Who is this book for?
Software engineers with some knowledge of Java who would like to switch to MicroEdition programming, particularly games
About the Author
Carol Hamer is a professional Java developer. She has written several J2ME games using the MIDP 2.0 games API. Carol has a strong knowledge of the workings of the JVM having written (in C) a CLDC-compliant bytecode verifier. Carol has written software (in Java) to communicate with mobile devices using web binary XML and other binary formats. She has also written thread-safe multithreaded applications, including a multiplayer card game application/applet.
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