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Creating Game Characters with 3ds Max 2011 and ZBrush
Creating Game Characters with 3ds Max 2011 and ZBrush
Date: 07 May 2011, 17:30

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Creating Game Characters with 3ds Max 2011 and ZBrush | 2.39 GB
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In this course, we will go through the process of using 3ds Max and Zbrush to convert a high resolution, sculpted and painted character into a low resolution game-type mesh that can be rigged and animated.
http://www.digitaltutors.com/09/training.php?cid=106&pid=481

We will start by using Decimation Master to reduce the resolutionof our model drastically while retaining much of the visual detail. Once we are in 3ds Max, we will build low resolution geometry around these detailed meshes so we can capture the important shapes of the character.We will create uv layouts for the low resolution pieces and finally extract the color and sculpted detail from our high res pieces onto the new mesh. In the end we will have taken a model of 20 million polygons down to approximately 8000 triangles.
Creating Game Characters with 3ds Max 2011 and ZBrush
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Filesonic (Filesonic)
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FileServe.com (Fileserve)
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Uploading.com (Uploading)
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DuckLoad.com (DuckLoad)
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