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Creating a Next-Gen Video Game Hot Rod: the Complete Workflow
Creating a Next-Gen Video Game Hot Rod: the Complete Workflow
Date: 29 March 2011, 19:11

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Creating a Next-Gen Video Game Hot Rod: the Complete Workflow
English | 16 hours | 1280x720 | 664 Kbps 15 fps | AAC 54.8 kbps 44.1 kHz | 6.05 GB
Genre: Elearning

Ever wanted to know how the artists create those amazing cars for AAA video game titles? Well here's your chance to find out. In this incredible CGTuts + exclusive tutorial series, you will follow professional CG artist and teacher Laurens Corijn as he creates a high quality, next-gen, normal mapped Hot Rod for realtime use.
Year: 2010
Language: English
Duration: ~ 16 hours
Used programs: 3ds MAX 2010, Vray, Adobe Photoshop
Following the transfer, I'd add that in this lesson, Laurens Corijn recreates the "game" the car from the beginning to the end .. before the end of a view of modeling, texturing, and the subsequent rendering.
The lesson is divided into several days, and will be interesting for both novice and knowledgeable users of 3ds max.
Links to the plug-ins required for the 6 th and 7 th days
UVTools 1.6 - http://fearthedevil.com/...?p=117

Textools - http://www.renderhjs.net/textools/
Matballz / Litspheres shader - http://boards.polycount.net/showthread.php?t=68125
Video codec: H.264
Video: MPEG4 Video (H264), 664 Kbps, 1280x720, 15.00fps
Audio: AAC 44,1 kHz, 2 channels of 54,8 kbit/s
Screenshot
Creating a Next-Gen Video Game Hot Rod: the Complete Workflow


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