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Computer Games as a Sociocultural Phenomenon: Games Without Frontiers, Wars Without Tears
Computer Games as a Sociocultural Phenomenon: Games Without Frontiers, Wars Without Tears
Date: 28 April 2011, 12:33

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In the course of their increasing sociocultural importance, the academic interest in computer games has been growing considerably in the last years. This profound anthology comprehensibly introduces latest approaches in the central fields of game studies and provides an extensive survey of the contemporary game culture. Internationally renowned media and literature scholars, social scientists, game designers, and artists explore the cultural potential of computer games and present new concepts of researching sociocultural, industrial, and aesthetic aspects of digital entertainment.

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