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Collaborative Technologies and Applications for Interactive Information Design: Emerging Trends in User Experiences
Collaborative Technologies and Applications for Interactive Information Design: Emerging Trends in User Experiences
Date: 28 April 2011, 06:49
Collaborative Technologies and Applications for Interactive Information Design: Emerging Trends in User Experiences (Premier Reference Source)
By Scott Rummler, Kwong Bor Ng
* Publisher: Information Science Reference
* Number Of Pages: 342
* Publication Date: 2009 -08-17
* ISBN-10 / ASIN: 1605667277
* ISBN-13 / EAN: 9781605667270
Product Description:
Collaboration used during technological development often has a focus on user-centered design and rapid prototyping, with a strong people-orientation.
Collaboration Technologies and Application for Interactive Design: Emerging Trends in User Experiences covers a wide range of emerging topics in collaboration, Web 2.0, and social computing, with a focus on technologies that impact the user experience. This cutting-edge reference source provides the latest international findings useful to practitioners, researchers, and academicians involved in education, ontologies, open source communities, and trusted networks.
Table of Contents:
Section I: Patterns of User Experience for Collaboration
Chapter I: A Technology for Pattern-Based Process Design and its Application to Collaboration Engineering
This chapter describes how to build a tool for pattern based collaboration process design following the Collaboration Engineering approach and geared toward process managers designing collaboration processes for organizations. To support the design task, describes best practices or design patterns can be used as building blocks. It describes the requirements for a tool for pattern based collaboration process design, specifically for design efforts following the Collaboration Engineering approach.
Chapter II: Pattern-Based Tool Design for Shared Knowledge Construction
Dr. Lukosch describes how to design tools for collaborative knowledge management. For designing and developing successful tools, it is crucial to involve end-users in the development process and to create shared understanding of the requirements as well as the solutions among the end-users and developers. Describes typical problems encountered when developing tools for computer-mediated interaction and presents a pattern-based approach for supporting developers and integrating end-users in the development process.
Chapter III: Creative Waves: Exploring Emerging Online Cultures, Social Networking and Creative Collaboration through e-Learning to Offer Visual Campaigns for Local Kenyan Health Needs
This chapter describes a project for designing critical healthcare information in local communities in Africa. Design benefits from many levels of collaboration, especially when dealing with complex policy issues facing today’s world. This project shows the results that can be produced through careful facilitation among online collaborators. 100 graphic designers joined forces with a similar number of pharmacists from over 40 countries worldwide to produce graphic proposals for public awareness campaigns about six health issues seriously affecting the people of a village community in Kenya.
Chapter IV: Enhancing University Students’ Interaction and Learning Through Formative Peer-Assessment Online
This chapter presents a model for online education that suggests that online education may have advantages over traditional classroom settings. The program gives students the opportunity to share, interpret and discuss criteria in order to gain a deeper understanding of their tacit dimensions. It also shows what peer assessment in the form of peer review contributes to enhancing the students’ learning in online courses, and presents a design for a peer assessment element. It concludes by reporting some early findings from the project.
Chapter V: Preparing the Next Generation of Innovators through Collaboration
Offers insight into the types of collaborative experiences needed to spur innovation. Companies have realized that collaboration is a key competency for the global economy. This chapter discusses the steps the US is taking to ensure that its citizens remain innovative, how the business community is using collaboration to be competitive, and the issues encountered in education as schools attempt to teach innovation.
Chapter VI: Social Networking Sites (SNS) and the ‘Narcissistic Turn’: The Politics of Self-Exposure
The advent of the Internet hailed the ability of users to transform their identity and expression and articulation of the ‘self’ through their digital interactions. The Internet in its early days enabled the user to re-define identity through the text-based environment of the internet without declaring their offline persona or identity. In comparison new social software like Facebook have brought about a narcissistic turn where private details are placed on a global arena for public spectacle creating new ways of connecting and gazing into the lives of the others. It raises new social issues for societies including the rise of identity fraud, infringement of privacy, the seeking of private pleasures through public spectacle as well as the validation of one’s identity through peer recognition and consumption.
Section II: Interactive Tools for Collaboration
Chapter VII: Wikis for Collaboration & Knowledge Management: Current Practices & Future Directions
Dr. Kussmaul examines how collaboration and knowledge management (KM) can be supported using Wikis and related tools. Describes what Wikis are and how they can be used to support collaboration and KM. Describes various approaches and factors. Systems should be off-the-shelf, avoid “either-or” conflicts, and provide structures to facilitate common tasks. Identifies best practices grouped into categories. The chapter also discusses future directions and implications in these rapidly changing areas.
Chapter VIII: Maximizing Collaboration Using Topic Maps-Based Ontology
This chapter shows how the information glut compounded by many collaborative systems can be managed by using the topics the systems generate. This chapter discusses limitations of current information organization approaches and how to incorporate ontology into information organizations, thus enhancing collaboration possibilities. This chapter compares the two ontology languages, RDF and Topic Maps, addresses the selection guidelines between the two ontology languages, and presents user performance using a Topic Maps-based ontology.
Chapter IX: Collaborative Retrieval Systems: Reusable Information Quests
Dr. Sun presents a new take on the critical search functionality. Collaborative search generally uses previous search information to assist in future searches. However, users with the same expressed query topic may need different information. This chapter proposes to enrich the context of query representation to incorporate non-topical properties of user information needs, which appears to improve the results of collaborative search.
Chapter X: Automatically Evaluating the Quality of Contents Created in Collaborative Knowledge Building
Dr. Ng describes a system for determining quality Wiki content using stepwise discriminative analysis and machine learning. Wikis make collaborative knowledge building easy. Since any registered member can change the content of a Wiki page, quality control becomes an issue. This paper reports a pilot study of factors that can enhance the quality of contents built by open collaborative knowledge building. Using stepwise discriminant analysis and logistic regression, several variables were identified that could contribute positively to the identification of high-quality Wiki pages. The result was analyzed using Receiver Operating Characteristic (ROC) curves from signal detection theory. The predictor worked well, with a high detection rate and a low false-alarm rate. This finding can help programmers and architects of open collaborative knowledge building systems to design and implement mechanism
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