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C++ Fundamentals I and II LiveLessons
C++ Fundamentals I and II LiveLessons
Date: 12 April 2011, 12:56

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Seventeen hours of video training on demand: a complete, easy video course for every professional developer who wants to master C++! - Start-to-finish personal training on C++ object-oriented programming from worldclass trainers Deitel and Associates: just watch and learn! - Step-by-step video walkthroughs take developers from basic syntax through advanced techniques, using the Deitels' proven "Live Code" approach - Great classroom training at a fraction of the cost...for pros who don't have time to read a book Summary C++ Fundamentals I and II: Video LiveLessons is the only C++ video training delivered on DVD for the packaged product market. Top programming author and trainer Paul Deitel of Deitel and Associates teaches virtually every essential C++ and object-oriented development technique that professional developers need to know. This two-part course utilizes the Deitels' signature live-code approach to present all the fundamentals of C++, objects, and event-driven programming in the context of complete working programs. All source code can be downloaded, and then run with Microsoft's free Visual C++ 2008 Express. Through 15 lessons, viewers build skills one step at a time, using realworld examples. Like all products in the LiveLessons series, C++ Fundamentals I and II: Video LiveLessons responds to the growing demand for just-in-time training delivered visually, by leading industry experts. It delivers the power of the best classroom training at a fraction of the cost, appealing to an audience of professionals who don't have time to read a large book
Fundamentals I
Dive into Visual C++ 2010 Express
1. Introduction to C++ programming
2. Introduction to Classes and Objects
3. Control Statements part I
4. Control Statements part II
5. Functions
6. Arrays and Vectors
7. Pointers and Pointer-based Strings
8. Classes: A Deeper Look, part 1
9. Classes: A Deeper Look, Part 2
Fundamentals II
10. Operator Overloading; String and Array
11. Object-Oriented Programming: Inheritance
12. Object-Oriented Programming: Polymorphism
13. Templates
14. Exception Handling
15. Standard Template Library(STL)
16. STL Containers and Container Adapters
17. STL Algorithms, the Bitset Class and Function Objects

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