BSD Sockets Programming from a Multi-Language Perspective
Date: 06 May 2011, 19:51
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Text covers the Sockets API in-depth, including behavioral consequences, in a large variety of popular languages; including C, Java, Python, Perl, Ruby, and Tcl. For intermediate level users. Softcover. DLC: Internet programming. BSD Sockets Programming from a Multi-Language Perspective is written for software developers who need to create a variety of network applications. It begins by detailing the efficient and effective uses of the BSD Sockets API for networked application development in multiple languages. From there the BSD API is covered in detail and the purpose of each function and socket option is identified, including the advanced behavioral side-effects of each. Having a thorough understanding of these issues and techniques is often the difference between being a novice and professional network application developer. Optimizing networked applications and avoiding common pitfalls are also addressed. After the solid foundational coverage of the Sockets API in Part I, Part II investigates it from a variety of language perspectives. Using six different languages in all, including imperative languages (C), object-oriented languages (Java), and scripting languages (Perl), you learn the advantages and disadvantages of each language as they relate to the development of networked applications and the Sockets API. Finally, in Part III, a set of software patterns is discussed for each language. Patterns include a simple HTTP server and SMTP client, and various Sockets communication styles (stream, datagram, multicast, and broadcast). These patterns can be used as the basis for more complex applications or to give you a quick-start when building networked applications. The patterns also illuminate the differences between the network APIs for each language and identify how certain languages make patterns simple and others make them complex. The accompanying CD-ROM includes all of the source code from the book, including the patterns detailed in Part III, as well as open source interpreters and other tools. Table of Contents BSD Sockets Programming from a Multi-Language Perspective Part I - Introduction to Sockets Programming Chapter 1 - Networking Overview Chapter 2 - Introduction to Sockets Programming Chapter 3 - Standard BSD API Functions Chapter 4 - Advanced Sockets Functions Chapter 5 - Socket Options Chapter 6 - Advanced Sockets Programming Topics Chapter 7 - Optimizing Sockets Applications Chapter 8 - Sockets Programming Pitfalls Part II - Sockets Programming from a Multi-Language Perspective Chapter 9 - Network Programming in the C Language Chapter 10 - Network Programming in Java Chapter 11 - Network Programming in Python Chapter 12 - Network Programming in Perl Chapter 13 - Network Programming in Ruby Chapter 14 - Network Programming in Tcl Part III - Software Patterns from a Multi-Language Perspective Chapter 15 - Software Patterns Introduction Chapter 16 - Network Code Patterns in C Chapter 17 - Network Code Patterns in Java Chapter 18 - Network Code Patterns in Python Chapter 19 - Network Code Patterns in Perl Chapter 20 - Network Code Patterns in Ruby Chapter 21 - Network Code Patterns in Tcl Appendix A - About the CD-ROM Appendix B - Acronyms Index List of Figures List of Tables List of Listings PassWord: www.freebookspot.com
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