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Arsenal of Democracy: A Hearts of Iron Game
Arsenal of Democracy: A Hearts of Iron Game
Date: 16 March 2011, 20:14

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December 16, 2009 - I'm Lennart Berg and I'm the lead developer on Arsenal of Democracy: A Hearts of Iron Game, and I'm here to talk a little about our game and our motivations behind it.
Those who know the project know that we got a very nice head start by licensing the source code for Hearts of Iron 2. Anyone who didn't know that already...well, now you do!
I should mention that our team is made up of regular gamers with real jobs (day jobs) like any of you, with a common interest: hardcore strategy. So as we were posting on the Hearts of Iron 2 forum like the geeks we are, we thought about what could be better in that game. We began discussing it on the forum, and made all kinds of lists full of ideas.
So when the time came and we got a license for the engine, we got to work. Our target audience was still hardcore strategy gamers, and we actually liked the general "feel" of the game, so we decided to change as little as possible in terms of the presentation of the game -- or rather, to make the changes as natural as possible for fans of the game.
In retrospect that might not have been the wisest decision, as some people now confuse Arsenal of Democracy with a run-of-the-mill mod / patch. But here we are 2 years later, and we've done as planned.
Of course, it was a pretty rocky start -- looking through more than a hundred thousand lines of code without any kind of documentation or help. The tools were really created by and for Paradox's internal development team, and weren't originally intended to be used by external developers. But we got the hang of it; after 3 months we had ironed out all the bugs we knew of (and had read about on the forum), and started working on new features.
As I mentioned previously, we tried to make the feel of the game the same, so we spent most of our time "under the hood" it's like giving a Lada (or an old Honda, or something equally weak) a Ferrari motor that kind of thing.
Basically HOI2 is all about 4 things: Economy, Production, Combat, Historical Accuracy.
So what do you think we completely remade? That's right -- all 4 of them. Now what new features does AoD have compared to HOI2, you ask? A lot. For PR purposes we needed to make a feature list with the new stuff, and it was more than 4 pages, but don't worry, I wont repeat that here.
Arsenal of Democracy: A Hearts of Iron Game
Arsenal of Democracy: A Hearts of Iron Game


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