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3DTotal - Modelling, Mapping & Texturing a Creature Head in Maya
3DTotal - Modelling, Mapping & Texturing a Creature Head in Maya
Date: 19 March 2011, 21:47

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3DTotal - Modelling, Mapping & Texturing a Creature Head in Maya
SWF | 1158x904 | 15fps | 1.51 GB
Genre: Eleaning

All aspects of creating the finished textured head are taught in a way that artists will be able to learn at their own pace. Once these techniques have been learned they can be equally applied to all your future organic modeling and texturing projects.
Manufacturer: 3DTotal
Language: English
Section 01: The Basics
An overview of using the Interface
Section 02: Modeling
- Creating a Template & Primitive
- Cube into a Head - poly tools
- Extruding a Nose - bevel and inset
- Instancing one Half of the Head
- Cut - removing Triangles
- Creating Nostrils
- Meshsmooth
- Creating Horns
- Creating Eyes
- Refining & Making whole again
- Applying a Material
Section 03: Mapping & Unwrapping
- Mapping
- Unwrapping
- Exporting a Template
- Improving the UV Layout
Section 04: Texturing
- Painting the Skin
- Shadows and Highlights
- Blemishes
- Bump Map
- Specular Map
- Refining the Diffuse Map
- Painting the Eyes
- Painting the Horns
Video Codec: Flash
Video: swf 1158 x 904 15fps (the flow rate is not determined)
Audio: yes (the format is not defined)
Screenshot:
3DTotal - Modelling, Mapping & Texturing a Creature Head in Maya

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