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3DS MAX Foundations: Lighting & Materials videotutorial
3DS MAX Foundations: Lighting & Materials videotutorial
Date: 21 April 2011, 10:05

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3DS MAX Foundations: Lighting & Materials is a video tutorial kit that covers lighting and surfacing techniques under the 3DS MAX platform.
The topics covered range from Scanline rendering to Final Gathering and Global Illumination using Mental Ray. Various examples explore serveral surfacing techniques to generate intricate material networks, ranging from Procedural mapping to masked Photoshop texturing.
This kit is comprised of 41 videos and runs for more than 5 hours! If you already bought ArchiCaD and enjoyed it, then this is the natural evolution to refine your lighting and surfacing skills.
As a bonus, several modeling tips are included as strategies to make your model react better to light, such as filleting and chamfering of irregular objects.
Topics Covered
* Light Manipulation workflow
* Include / Exclude
* Decay / Attenuation
* Hotspot / Falloff
* Shadows
* Screen set modeling
* Screen set lighting / Area shadows
* Stroboscope Effect
* Displacement with MRay
* Falloff map
* Water splotches on wood
* Cave Modeling
* Cave Materials
* Cave Lighting
* Deep water
* Theatrical Projection
* Old movie Projection
* Flickering movie Projection
* Faking Global Illumination
* Ambient Occlusion
* Procedural Mapping
* Procedural Mapping Lights
* Skylight 1
* Lighttracer
* Final Gathering 1
* Final Gathering 2
* Final Gathering 3
* Skylight 2
* Sunlight
* Modeling with Lattice
* Global Illumination 1
* Global Illumination 2
* Outdoor Lighting
* Glossy Reflections
* Alpha Channels
* Chamfering edges
* Modeling with Shell
* SubSurface Scattering
* Modeling Columns and Arches
* Unwrap UVW exposed
* MAX -> Zbrush -> MAX

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