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3dcreative ~ Issue 052 December 2009
3dcreative ~ Issue 052 December 2009
Date: 28 April 2011, 03:20

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Editorial
Welcome to the last issue of 2009,
where we wrap up two of our tutorial
series’ and get you ready for a fresh
start in 2010!
We’ll be tackling the final chapter of the
Next Gen tutorial series with Joseph
Harford for Max, Gavin Goulden for
Maya, James Busby for LightWave, and John Hayes for modo,
where we’ll be setting up our shaders and materials, and applying
textures; moving on to set up a light rig and camera, and finishing
with a final render. Each artist also finishes his chapter with a
preview of what the character would look like in-game, so turn
to p.88 to get your final fix of that Next Gen tutorial good stuff!
And for those wondering what’s coming next month, to follow
on from such a fantastic tutorial series, well here’s your answer:
Due to popular demand we’ll be bringing you a second series of
Environment Lighting, this time looking at an outdoor environment,
specifically created to make it the ideal demo model for the
lighting scenarios we’ll be teaching you. This series will come to
you for Max and Mental Ray, Max and V-Ray, Maya, and Cinema
4D. We have a great artist line-up planned for you, and we’re even
working on a third series of Environment Lighting tutorials as well,
so you’ll want to stay tuned to 3DCreative in 2010 – that’s a heads
up from me to you!
We’ll also be finishing up with the final chapter of our Photoshop
for 3D tutorial series, with Fabio M. Raghona teaching us how to
create backgrounds for characters. Fabio has very kindly donated
two of his stunning character renders to the mix, showing us how
to efficiently render out passes to test colors and settings in the
post-production stage. Moving on, Fabio will then take us through
the creation of a simple but effective background for a full cartoon
character – although the techniques can be applied to any kind of
character! Check out p.34 for all these post-production tips and
techniques.
We welcome back Richard Tilbury this month: Richard will
be taking us through the second stage of his Fantasy Scene
creation, modeling and lighting his 3D scene; focusing on volume
and key forms to get the perfect perspective and lighting scenario
for his concept (p.62). Plus we have yet another brand new
tutorial for you – this time: V-Ray for 3ds Max! Check out this
month’s cover to see the scene that our new featured tutorial
artist, Eric Ennis, will be using to discuss the key parameters of
V-Ray. This month: Global Illumination! Check out p.46 for Eric’s
first installment.
Let’s talk interviews now, as this will also lead me rather nicely
into a fantastic new feature coming in the January 2010 issue. We
interview the one and only Cedric Seaut, the notorious second
place winner of the Dominance War IV competition, and hard
surface modeling guru! There’s a sneak peek in the interview of the character
that Cedric will be modeling for us over six chapters, starting in the next issue of
3DCreative, so check out p.8 now and get yourselves fired up for some organic
and hard surface modeling next month – a great start to 2010, if I do say so
myself!
To round up the rest of the issue, we have Thitipong Jitmakusol – otherwise
known as Pao – an artist from the award-winning Digital Domain Productions
in California, here to bring us the making of his interpretation of a sea creature
captain, perfectly fit for a scene in the legendary Pirates of the Caribbean! See
p.72 to learn some tips from this master on how to create a stunning character
in a short space of time – prepare to be impressed! And in our gallery this
month, we see fantastic new creations by Alexis Van der Haeghe, Michal
Kwolek, Rebeca Puebla and Sven Juhlin, to name just a few of our December
line up. So that’s another mighty issue of 3DCreative for you. Enjoy! Ed.
Contents
What’s in this month?
Cedric Seaut
3D Artist at Ubisoft
The Gallery
10 of the Best 3D Artworks
Photoshop for 3D
Chapter 6 – Creating Backgrounds for Characters
New!! V-Ray for 3ds Max
Chapter 1 – V-Ray: Global Illumination
Creating a Fantasy Scene
Chapter 2 – Using 3D, Photography & Post-Production
“Pirate Hype”
Project Overview by Pao (Thitipong Jitmakusol)
“The Portrait of a Bishop”
Digital Art Masters: Volume 4 – Free Chapter
About us
3DTotal.com Ltd Information & Contacts
Next-Gen Character
Series for ZBrush, 3ds Max, LightWave, Maya & modo

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